
Star Wars Saga Edition, 4th Edition, Battleground Fantasy Warfare
March 18, 2008I haven’t posted much lately because things have been developing on the home front, making it impossible to participate in our usual Monday night games.
However, I did want to put down some brief thoughts on some games.
First off, Star Wars Saga Edition. I’ve got it, read it and done some brief playtesting. So far, I can say it’s absolutely brilliant. The smoothest running d20 product that Wizards has released to date. It doesn’t feel like a d20 conversion like previous editions, this one really captures the feel of Star Wars.
I could go on and on, but maybe you’d really be much better of checking out www.d20radio.com. These guys have put together a great podcast and forum focused entirely on Saga Edition. Their podcast is full of great rules discussion and their forum community is growing every day.
One more thought on Saga Edition: this could easily be converted for any other pulp, modern or sci-fi game. Just take out the jedi and suddenly you can run Serentity/Firefly-based games. You could use the same rules to create Indiana Jones-style pulp adventures. Sure as the GM you would have to write up your own adversaries and gear, but based on the material in the core rulebook that shouldn’t be too hard.
On to D&D 4th edition. The latest round of previews have me convinced this is going to be a great game. As I’ve written about before, I think there is entirely too much angst out there in gamer-land over this change in editions. If you don’t like it, don’t play it.
One piece of information has really caught my attention. In a recent episode of the Gamer Radio Zero podcast, WotC’s Andy Collins said 4E has been playtested by 668 people. Think about that number for a minute. Not every game will credit their playtesters. Those that do typically list fewer than 20 names. But WotC has gathered input from nearly 700 people! That’s an insane amount of feedback. It gives me hope that this game will hit the ground running as a smooth-running, fun-to-play system.
Finally, one last game. As someone without a lot of free time, I think Battleground Fantasy Warfare is an absolute godsend. For those who don’t know, it’s basically a miniatures wargame without the miniatures. Instead it is played with pre-printed cards, with each card representing a separate unit. Everything you need to run the unit is printed on the card: stats, special rules, damage tracker, cool 3d art and a little bit of flavor text describing the unit.
And here comes the good part: it’s really inexpensive. All you need is a starter deck for one army, which will set you back about $15. If you want, you can buy a reinforcement deck for about the same price. That’s it. That’s all you need to invest to have every single unit for a given army. Compare that to nearly any other mass-battle game. Quite frankly, there is no comparison.
Oh, did I forget to mention: no painting. No spending hours getting your miniatures ready for the table. Just pick up your cards and play.
But what about the gameplay, you ask? It is surprisingly complex yet smooth. The designers also did a great job of capturing the feel and flavor of the different armies. For examply, the Ravenwood Elves are shifty, hard to hit and thrive as skirmishers. The High Elves hit often, hit hard, but are few in number and can’t take a lot of damage. The Lizardmen are fast, deadly in melee and are tough, tough SOBs.
I can’t recommend this game enough. For more info, check out www.yourmovegames.com.